Combat systems

Oni Gauntlet


The Oni Gauntlet is how Miyamoto Musashi slays Genma and how the Oni Lady speaks. Capcom’s action pages split the system into Swordplay, Issen, Oni Armaments, and souls. Yellow souls restore health. Blue souls fill the Oni Power gauge for Oni Armaments. Red souls enhance equipment and unlock or upgrade abilities, including through Materials Pack: Red Souls I. Parry, Deflect, and Evade / Reflex Dodge are the defensive trio. Issen, Break Issen, and Chain Issen are the high-timing rewards. Official copy names Light Attack and Heavy Attack as one-handed and two-handed cuts, plus Dodge and Parry as the everyday loop.

Close-up of Musashi holding out the golden Oni Gauntlet in mist.
Musashi holds out the golden Oni Gauntlet in mist.

Swordplay

Mix swift one-handed cuts with slower two-handed cuts. Parry redirects a blow at the last moment. Deflect spends stamina and can return projectiles. Evade becomes a Reflex Dodge when the timing is perfect.

Issen

Press an attack the instant before a hit lands. Success deals high damage and spills extra souls. Exhausting stamina opens Break Issen; tapping again as an Issen lands starts Chain Issen.

Oni Armaments

The Two Celestials, Earth-Shakers, and Wind-Whipper spend Oni Power built from blue souls. They are not ordinary swords; they are summoned Oni weapons with distinct crowd, guard-break, and area jobs.

Yellow Souls

Restore health

Oni Gauntlet absorption

Blue Souls

Fill Oni Power gauge for Oni Armaments

Absorption and Blazing State attacks

Red Souls

Enhance equipment and learn/upgrade abilities

Absorption and Materials Pack DLC

Parry

Defense

Redirect enemy attacks by blocking at just the right moment

Swordplay Action Trailer

Absorb on purpose, then spend the right color

Soul Absorption is not a background magnet. Musashi can move while the gauntlet drinks, but he is otherwise defenseless. Capcom’s action copy tells you to watch the fight and pick a window. Yellow souls are the emergency heal. Blue souls are the Oni Armament budget. Red souls are the long-term spend on equipment and skills. Materials Pack: Red Souls I adds 2500 red souls through the Spirit Mirror if you buy that DLC; it does not change the yellow or blue rules.

Blazing State is the parry payoff. Land enough parries and Musashi’s blade hits harder and throws more blue souls on contact. That loop is why Parry is listed next to the three soul colors on this page: it is both a defense and a blue-soul engine. Deflect is the other stamina tax, built to return arrows and similar shots. Reflex Dodge is the evade jackpot, with grab reversals if you perfectly evade a grapple.

Do not treat the colors as a fake HUD. The official effects are one line each, with no published soul balances or upgrade levels. Spend yellow when you are cut, bank blue for an armament, and park red for the Spirit Mirror and skill menus once those unlock.

Issen, Break Issen, and Chain Issen

YouTube thumbnail for the Capcom USA Swordplay Action Trailer.
Swordplay Action Trailer still for the Issen family.

Issen is the series signature. Capcom’s wording is strict: press an attack button the moment before an enemy attack makes contact with Musashi. It is difficult. Success deals high damage and releases more souls. That extra soul spill is why Issen is also an economy tool, not only a highlight reel.

Break Issen is the stamina finish. Whittle an enemy into exhaustion and a potent Break Issen opens. Planned well, you can Break Issen several enemies in a row. Against bosses you choose a body part; different parts yield different benefits. Official pages do not publish the part table, so this guide stops at that rule.

Chain Issen is the crowd string. Press an attack just as an Issen lands to start a Chain Issen and cut down several foes quickly. Steam achievements already track these verbs: Brutalist asks for 50 Issen attacks, Berserker for three continuous Break Issen defeats, Flow State for 50 Chain Issen defeats. Use those records as practice goals, not as hidden numbers.

Oni Armaments and Oni Powers

Oni Armaments are summoned with Oni Power from blue souls. The Two Celestials is a pair of blades whose hits spill yellow souls, so it is a damage-and-heal tool. Earth-Shakers are hammers that tear stamina, shields, and armor; charging hits harder. Wind-Whipper twirls a double-bladed naginata into a whirlwind that launches foes, eats incoming ranged shots, and becomes a scorching cyclone if it touches flame.

Oni Vision reveals hidden Genma obstacles and is essential for exploration and puzzles. Oni Strength imbues the arms so strikes break defenses and some traversal objects give way. Oni Agility imbues the legs for wall runs and other acrobatics. Oni Awakening is the full-power form, with greatly enhanced combat and the Onimusha Onslaught technique. Steam’s Wide Awake and Oni’s Oni records sit on that form.

The Oni Bow is the named ranged option: tap for a shot, hold to charge. Blade Barrage is the clash minigame when two blades collide; you must answer a one-handed clash with a two-handed cut and vice versa. Blade Lock can follow a parry or deflect and asks for rapid inputs to take both benefits. Reflex Combo chains Reflex Dodges into a heavy finish. Environmental objects such as tatami mats and carts are legal tools, and Winning Is What Matters tracks 50 of those hits.

Sources